Gdscript Execution Blueprint
GDScript compilation, execution, and debugging
| Feature | gdscript-execution |
| Category | Workflow |
| Version | 1.0.0 |
| Tags | workflow, godot |
| YAML Source | View on GitHub |
| JSON API | gdscript-execution.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Script_compilation (Priority: 1)
Given:
- Compile .gd to bytecode is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Compile .gd to bytecode completed
Script_instance (Priority: 2)
Given:
- Create object from script is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Create object from script completed
Hot_reload (Priority: 3)
Given:
- Update running scripts is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Update running scripts completed
Error_reporting (Priority: 4)
Given:
- Compile and runtime errors is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Compile and runtime errors completed
AGI Readiness
Goals
Reliable Gdscript Execution
GDScript compilation, execution, and debugging
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| processing_time | < 5s | Time from request to completion |
| success_rate | >= 99% | Successful operations divided by total attempts |
Constraints:
- performance (negotiable): Must not block dependent workflows
Autonomy
Level: semi_autonomous
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | speed | workflow steps must complete correctly before proceeding |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| script_compilation | autonomous | - | - |
| script_instance | autonomous | - | - |
| hot_reload | autonomous | - | - |
| error_reporting | autonomous | - | - |