Gdscript Execution Blueprint

GDScript compilation, execution, and debugging

   
Feature gdscript-execution
Category Workflow
Version 1.0.0
Tags workflow, godot
YAML Source View on GitHub
JSON API gdscript-execution.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Script_compilation (Priority: 1)

Given:

  • Compile .gd to bytecode is requested

Then:

  • transition_state field: status from: idle to: active

Result: Compile .gd to bytecode completed

Script_instance (Priority: 2)

Given:

  • Create object from script is requested

Then:

  • transition_state field: status from: idle to: active

Result: Create object from script completed

Hot_reload (Priority: 3)

Given:

  • Update running scripts is requested

Then:

  • transition_state field: status from: idle to: active

Result: Update running scripts completed

Error_reporting (Priority: 4)

Given:

  • Compile and runtime errors is requested

Then:

  • transition_state field: status from: idle to: active

Result: Compile and runtime errors completed

AGI Readiness

Goals

Reliable Gdscript Execution

GDScript compilation, execution, and debugging

Success Metrics:

Metric Target Measurement
processing_time < 5s Time from request to completion
success_rate >= 99% Successful operations divided by total attempts

Constraints:

  • performance (negotiable): Must not block dependent workflows

Autonomy

Level: semi_autonomous

Tradeoffs

Prefer Over Reason
reliability speed workflow steps must complete correctly before proceeding

Safety

Action Permission Cooldown Max Auto
script_compilation autonomous - -
script_instance autonomous - -
hot_reload autonomous - -
error_reporting autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```