{
  "feature": "gdscript-execution",
  "version": "1.0.0",
  "description": "GDScript compilation, execution, and debugging",
  "category": "workflow",
  "tags": [
    "workflow",
    "godot"
  ],
  "actors": [
    {
      "id": "game_engine",
      "name": "Godot Engine",
      "type": "system"
    }
  ],
  "outcomes": {
    "script_compilation": {
      "given": [
        "Compile .gd to bytecode is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Compile .gd to bytecode completed",
      "priority": 1
    },
    "script_instance": {
      "given": [
        "Create object from script is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Create object from script completed",
      "priority": 2
    },
    "hot_reload": {
      "given": [
        "Update running scripts is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Update running scripts completed",
      "priority": 3
    },
    "error_reporting": {
      "given": [
        "Compile and runtime errors is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Compile and runtime errors completed",
      "priority": 4
    }
  },
  "rules": {
    "implementation": {
      "description": "Feature implemented in C++ engine core"
    },
    "platform_agnostic": {
      "description": "Works across desktop, web, mobile platforms"
    }
  },
  "related": [],
  "agi": {
    "goals": [
      {
        "id": "reliable_gdscript_execution",
        "description": "GDScript compilation, execution, and debugging",
        "success_metrics": [
          {
            "metric": "processing_time",
            "target": "< 5s",
            "measurement": "Time from request to completion"
          },
          {
            "metric": "success_rate",
            "target": ">= 99%",
            "measurement": "Successful operations divided by total attempts"
          }
        ],
        "constraints": [
          {
            "type": "performance",
            "description": "Must not block dependent workflows",
            "negotiable": true
          }
        ]
      }
    ],
    "autonomy": {
      "level": "semi_autonomous"
    },
    "safety": {
      "action_permissions": [
        {
          "action": "script_compilation",
          "permission": "autonomous"
        },
        {
          "action": "script_instance",
          "permission": "autonomous"
        },
        {
          "action": "hot_reload",
          "permission": "autonomous"
        },
        {
          "action": "error_reporting",
          "permission": "autonomous"
        }
      ]
    },
    "tradeoffs": [
      {
        "prefer": "reliability",
        "over": "speed",
        "reason": "workflow steps must complete correctly before proceeding"
      }
    ]
  },
  "extensions": {
    "tech_stack": {
      "language": "C++",
      "runtime": "Godot 4.x"
    }
  }
}