Scene Tree Management Blueprint
Hierarchical scene graph and node management
| Feature | scene-tree-management |
| Category | UI |
| Version | 1.0.0 |
| Tags | ui, godot |
| YAML Source | View on GitHub |
| JSON API | scene-tree-management.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Node_creation (Priority: 1)
Given:
- Instantiate new nodes is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Instantiate new nodes completed
Parent Child_relationships (Priority: 2)
Given:
- Build node hierarchy is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Build node hierarchy completed
Node_naming (Priority: 3)
Given:
- Name and reference nodes by path is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Name and reference nodes by path completed
Node_traversal (Priority: 4)
Given:
- Find nodes via queries is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Find nodes via queries completed
Node_groups (Priority: 5)
Given:
- Group nodes for batch operations is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Group nodes for batch operations completed
Scene_instantiation (Priority: 6)
Given:
- Load scene files into tree is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Load scene files into tree completed
AGI Readiness
Goals
Reliable Scene Tree Management
Hierarchical scene graph and node management
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99% | Successful operations divided by total attempts |
| error_rate | < 1% | Failed operations divided by total attempts |
Autonomy
Level: semi_autonomous
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| accessibility | aesthetics | UI must be usable by all users including those with disabilities |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| node_creation | supervised | - | - |
| parent-child_relationships | autonomous | - | - |
| node_naming | autonomous | - | - |
| node_traversal | autonomous | - | - |
| node_groups | autonomous | - | - |
| scene_instantiation | autonomous | - | - |