Scene Tree Management Blueprint

Hierarchical scene graph and node management

   
Feature scene-tree-management
Category UI
Version 1.0.0
Tags ui, godot
YAML Source View on GitHub
JSON API scene-tree-management.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Node_creation (Priority: 1)

Given:

  • Instantiate new nodes is requested

Then:

  • transition_state field: status from: idle to: active

Result: Instantiate new nodes completed

Parent Child_relationships (Priority: 2)

Given:

  • Build node hierarchy is requested

Then:

  • transition_state field: status from: idle to: active

Result: Build node hierarchy completed

Node_naming (Priority: 3)

Given:

  • Name and reference nodes by path is requested

Then:

  • transition_state field: status from: idle to: active

Result: Name and reference nodes by path completed

Node_traversal (Priority: 4)

Given:

  • Find nodes via queries is requested

Then:

  • transition_state field: status from: idle to: active

Result: Find nodes via queries completed

Node_groups (Priority: 5)

Given:

  • Group nodes for batch operations is requested

Then:

  • transition_state field: status from: idle to: active

Result: Group nodes for batch operations completed

Scene_instantiation (Priority: 6)

Given:

  • Load scene files into tree is requested

Then:

  • transition_state field: status from: idle to: active

Result: Load scene files into tree completed

AGI Readiness

Goals

Reliable Scene Tree Management

Hierarchical scene graph and node management

Success Metrics:

Metric Target Measurement
success_rate >= 99% Successful operations divided by total attempts
error_rate < 1% Failed operations divided by total attempts

Autonomy

Level: semi_autonomous

Tradeoffs

Prefer Over Reason
accessibility aesthetics UI must be usable by all users including those with disabilities

Safety

Action Permission Cooldown Max Auto
node_creation supervised - -
parent-child_relationships autonomous - -
node_naming autonomous - -
node_traversal autonomous - -
node_groups autonomous - -
scene_instantiation autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```