{
  "feature": "scene-tree-management",
  "version": "1.0.0",
  "description": "Hierarchical scene graph and node management",
  "category": "ui",
  "tags": [
    "ui",
    "godot"
  ],
  "actors": [
    {
      "id": "game_engine",
      "name": "Godot Engine",
      "type": "system"
    }
  ],
  "outcomes": {
    "node_creation": {
      "given": [
        "Instantiate new nodes is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Instantiate new nodes completed",
      "priority": 1
    },
    "parent-child_relationships": {
      "given": [
        "Build node hierarchy is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Build node hierarchy completed",
      "priority": 2
    },
    "node_naming": {
      "given": [
        "Name and reference nodes by path is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Name and reference nodes by path completed",
      "priority": 3
    },
    "node_traversal": {
      "given": [
        "Find nodes via queries is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Find nodes via queries completed",
      "priority": 4
    },
    "node_groups": {
      "given": [
        "Group nodes for batch operations is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Group nodes for batch operations completed",
      "priority": 5
    },
    "scene_instantiation": {
      "given": [
        "Load scene files into tree is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Load scene files into tree completed",
      "priority": 6
    }
  },
  "rules": {
    "implementation": {
      "description": "Feature implemented in C++ engine core"
    },
    "platform_agnostic": {
      "description": "Works across desktop, web, mobile platforms"
    }
  },
  "related": [],
  "agi": {
    "goals": [
      {
        "id": "reliable_scene_tree_management",
        "description": "Hierarchical scene graph and node management",
        "success_metrics": [
          {
            "metric": "success_rate",
            "target": ">= 99%",
            "measurement": "Successful operations divided by total attempts"
          },
          {
            "metric": "error_rate",
            "target": "< 1%",
            "measurement": "Failed operations divided by total attempts"
          }
        ],
        "constraints": []
      }
    ],
    "autonomy": {
      "level": "semi_autonomous"
    },
    "safety": {
      "action_permissions": [
        {
          "action": "node_creation",
          "permission": "supervised"
        },
        {
          "action": "parent-child_relationships",
          "permission": "autonomous"
        },
        {
          "action": "node_naming",
          "permission": "autonomous"
        },
        {
          "action": "node_traversal",
          "permission": "autonomous"
        },
        {
          "action": "node_groups",
          "permission": "autonomous"
        },
        {
          "action": "scene_instantiation",
          "permission": "autonomous"
        }
      ]
    },
    "tradeoffs": [
      {
        "prefer": "accessibility",
        "over": "aesthetics",
        "reason": "UI must be usable by all users including those with disabilities"
      }
    ]
  },
  "extensions": {
    "tech_stack": {
      "language": "C++",
      "runtime": "Godot 4.x"
    }
  }
}