Button Controls Blueprint

Clickable buttons and button groups

   
Feature button-controls
Category UI
Version 1.0.0
Tags ui, godot
YAML Source View on GitHub
JSON API button-controls.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Button_creation (Priority: 1)

Given:

  • Text and icon buttons is requested

Then:

  • transition_state field: status from: idle to: active

Result: Text and icon buttons completed

Button_signals (Priority: 2)

Given:

  • pressed, released, toggled is requested

Then:

  • transition_state field: status from: idle to: active

Result: pressed, released, toggled completed

Button_groups (Priority: 3)

Given:

  • Radio button behavior is requested

Then:

  • transition_state field: status from: idle to: active

Result: Radio button behavior completed

Styling (Priority: 4)

Given:

  • Customize appearance is requested

Then:

  • transition_state field: status from: idle to: active

Result: Customize appearance completed

AGI Readiness

Goals

Reliable Button Controls

Clickable buttons and button groups

Success Metrics:

Metric Target Measurement
success_rate >= 99% Successful operations divided by total attempts
error_rate < 1% Failed operations divided by total attempts

Autonomy

Level: semi_autonomous

Tradeoffs

Prefer Over Reason
accessibility aesthetics UI must be usable by all users including those with disabilities

Safety

Action Permission Cooldown Max Auto
button_creation supervised - -
button_signals autonomous - -
button_groups autonomous - -
styling autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```