Button Controls Blueprint
Clickable buttons and button groups
| Feature | button-controls |
| Category | UI |
| Version | 1.0.0 |
| Tags | ui, godot |
| YAML Source | View on GitHub |
| JSON API | button-controls.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Button_creation (Priority: 1)
Given:
- Text and icon buttons is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Text and icon buttons completed
Button_signals (Priority: 2)
Given:
- pressed, released, toggled is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: pressed, released, toggled completed
Button_groups (Priority: 3)
Given:
- Radio button behavior is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Radio button behavior completed
Styling (Priority: 4)
Given:
- Customize appearance is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Customize appearance completed
AGI Readiness
Goals
Reliable Button Controls
Clickable buttons and button groups
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99% | Successful operations divided by total attempts |
| error_rate | < 1% | Failed operations divided by total attempts |
Autonomy
Level: semi_autonomous
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| accessibility | aesthetics | UI must be usable by all users including those with disabilities |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| button_creation | supervised | - | - |
| button_signals | autonomous | - | - |
| button_groups | autonomous | - | - |
| styling | autonomous | - | - |