{
  "feature": "button-controls",
  "version": "1.0.0",
  "description": "Clickable buttons and button groups",
  "category": "ui",
  "tags": [
    "ui",
    "godot"
  ],
  "actors": [
    {
      "id": "game_engine",
      "name": "Godot Engine",
      "type": "system"
    }
  ],
  "outcomes": {
    "button_creation": {
      "given": [
        "Text and icon buttons is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Text and icon buttons completed",
      "priority": 1
    },
    "button_signals": {
      "given": [
        "pressed, released, toggled is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "pressed, released, toggled completed",
      "priority": 2
    },
    "button_groups": {
      "given": [
        "Radio button behavior is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Radio button behavior completed",
      "priority": 3
    },
    "styling": {
      "given": [
        "Customize appearance is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Customize appearance completed",
      "priority": 4
    }
  },
  "rules": {
    "implementation": {
      "description": "Feature implemented in C++ engine core"
    },
    "platform_agnostic": {
      "description": "Works across desktop, web, mobile platforms"
    }
  },
  "related": [],
  "agi": {
    "goals": [
      {
        "id": "reliable_button_controls",
        "description": "Clickable buttons and button groups",
        "success_metrics": [
          {
            "metric": "success_rate",
            "target": ">= 99%",
            "measurement": "Successful operations divided by total attempts"
          },
          {
            "metric": "error_rate",
            "target": "< 1%",
            "measurement": "Failed operations divided by total attempts"
          }
        ],
        "constraints": []
      }
    ],
    "autonomy": {
      "level": "semi_autonomous"
    },
    "safety": {
      "action_permissions": [
        {
          "action": "button_creation",
          "permission": "supervised"
        },
        {
          "action": "button_signals",
          "permission": "autonomous"
        },
        {
          "action": "button_groups",
          "permission": "autonomous"
        },
        {
          "action": "styling",
          "permission": "autonomous"
        }
      ]
    },
    "tradeoffs": [
      {
        "prefer": "accessibility",
        "over": "aesthetics",
        "reason": "UI must be usable by all users including those with disabilities"
      }
    ]
  },
  "extensions": {
    "tech_stack": {
      "language": "C++",
      "runtime": "Godot 4.x"
    }
  }
}