Text Input Blueprint

Text entry fields and text editing

   
Feature text-input
Category UI
Version 1.0.0
Tags ui, godot
YAML Source View on GitHub
JSON API text-input.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Single Line_input (Priority: 1)

Given:

  • LineEdit widget is requested

Then:

  • transition_state field: status from: idle to: active

Result: LineEdit widget completed

Multi Line_input (Priority: 2)

Given:

  • TextEdit widget is requested

Then:

  • transition_state field: status from: idle to: active

Result: TextEdit widget completed

Text_validation (Priority: 3)

Given:

  • Input filtering and constraints is requested

Then:

  • transition_state field: status from: idle to: active

Result: Input filtering and constraints completed

Cursor_control (Priority: 4)

Given:

  • Move caret and select text is requested

Then:

  • transition_state field: status from: idle to: active

Result: Move caret and select text completed

Copy/paste (Priority: 5)

Given:

  • Clipboard integration is requested

Then:

  • transition_state field: status from: idle to: active

Result: Clipboard integration completed

AGI Readiness

Goals

Reliable Text Input

Text entry fields and text editing

Success Metrics:

Metric Target Measurement
success_rate >= 99% Successful operations divided by total attempts
error_rate < 1% Failed operations divided by total attempts

Autonomy

Level: semi_autonomous

Tradeoffs

Prefer Over Reason
accessibility aesthetics UI must be usable by all users including those with disabilities

Safety

Action Permission Cooldown Max Auto
single-line_input autonomous - -
multi-line_input autonomous - -
text_validation autonomous - -
cursor_control autonomous - -
copy/paste autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```