Node Process Callbacks Blueprint
Per-frame update callbacks and physics processing
| Feature | node-process-callbacks |
| Category | UI |
| Version | 1.0.0 |
| Tags | ui, godot |
| YAML Source | View on GitHub |
| JSON API | node-process-callbacks.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Process (Priority: 1)
Given:
- Called every frame for logic updates is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Called every frame for logic updates completed
Physics_process (Priority: 2)
Given:
- Called at fixed timestep for physics is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Called at fixed timestep for physics completed
Input_processing (Priority: 3)
Given:
- Receive input events is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Receive input events completed
Notification_system (Priority: 4)
Given:
- Custom lifecycle notifications is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Custom lifecycle notifications completed
AGI Readiness
Goals
Reliable Node Process Callbacks
Per-frame update callbacks and physics processing
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99% | Successful operations divided by total attempts |
| error_rate | < 1% | Failed operations divided by total attempts |
Autonomy
Level: semi_autonomous
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| accessibility | aesthetics | UI must be usable by all users including those with disabilities |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| process | autonomous | - | - |
| physics_process | autonomous | - | - |
| input_processing | autonomous | - | - |
| notification_system | autonomous | - | - |