Keyframe Animation Blueprint

Timeline-based keyframe animation and playback

   
Feature keyframe-animation
Category UI
Version 1.0.0
Tags ui, godot
YAML Source View on GitHub
JSON API keyframe-animation.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Animation_recording (Priority: 1)

Given:

  • Capture property changes is requested

Then:

  • transition_state field: status from: idle to: active

Result: Capture property changes completed

Animation_playback (Priority: 2)

Given:

  • Play stored animations is requested

Then:

  • transition_state field: status from: idle to: active

Result: Play stored animations completed

Animation_blending (Priority: 3)

Given:

  • Fade between animations is requested

Then:

  • transition_state field: status from: idle to: active

Result: Fade between animations completed

Animation_speed (Priority: 4)

Given:

  • Adjust playback rate is requested

Then:

  • transition_state field: status from: idle to: active

Result: Adjust playback rate completed

Animation_callbacks (Priority: 5)

Given:

  • Trigger events at keyframes is requested

Then:

  • transition_state field: status from: idle to: active

Result: Trigger events at keyframes completed

AGI Readiness

Goals

Reliable Keyframe Animation

Timeline-based keyframe animation and playback

Success Metrics:

Metric Target Measurement
success_rate >= 99% Successful operations divided by total attempts
error_rate < 1% Failed operations divided by total attempts

Autonomy

Level: semi_autonomous

Tradeoffs

Prefer Over Reason
accessibility aesthetics UI must be usable by all users including those with disabilities

Safety

Action Permission Cooldown Max Auto
animation_recording autonomous - -
animation_playback autonomous - -
animation_blending autonomous - -
animation_speed autonomous - -
animation_callbacks autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```