Container Layouts Blueprint

Layout containers for UI arrangement

   
Feature container-layouts
Category UI
Version 1.0.0
Tags ui, godot
YAML Source View on GitHub
JSON API container-layouts.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Box_container (Priority: 1)

Given:

  • Horizontal/vertical stacking is requested

Then:

  • transition_state field: status from: idle to: active

Result: Horizontal/vertical stacking completed

Grid_container (Priority: 2)

Given:

  • Tabular layout is requested

Then:

  • transition_state field: status from: idle to: active

Result: Tabular layout completed

Tab_container (Priority: 3)

Given:

  • Tabbed interface is requested

Then:

  • transition_state field: status from: idle to: active

Result: Tabbed interface completed

Margin_container (Priority: 4)

Given:

  • Add spacing around child is requested

Then:

  • transition_state field: status from: idle to: active

Result: Add spacing around child completed

Scroll_container (Priority: 5)

Given:

  • Scrollable content area is requested

Then:

  • transition_state field: status from: idle to: active

Result: Scrollable content area completed

AGI Readiness

Goals

Reliable Container Layouts

Layout containers for UI arrangement

Success Metrics:

Metric Target Measurement
success_rate >= 99% Successful operations divided by total attempts
error_rate < 1% Failed operations divided by total attempts

Autonomy

Level: semi_autonomous

Tradeoffs

Prefer Over Reason
accessibility aesthetics UI must be usable by all users including those with disabilities

Safety

Action Permission Cooldown Max Auto
box_container autonomous - -
grid_container autonomous - -
tab_container autonomous - -
margin_container autonomous - -
scroll_container autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```