Websocket Communication Blueprint

WebSocket protocol for real-time communication

   
Feature websocket-communication
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API websocket-communication.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Websocket_server (Priority: 1)

Given:

  • Listen for connections is requested

Then:

  • transition_state field: status from: idle to: active

Result: Listen for connections completed

Websocket_client (Priority: 2)

Given:

  • Connect to server is requested

Then:

  • transition_state field: status from: idle to: active

Result: Connect to server completed

Message_exchange (Priority: 3)

Given:

  • Send and receive text/binary data is requested

Then:

  • transition_state field: status from: idle to: active

Result: Send and receive text/binary data completed

AGI Readiness

Goals

Reliable Websocket Communication

WebSocket protocol for real-time communication

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
websocket_server autonomous - -
websocket_client autonomous - -
message_exchange supervised - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```