Transform Operations Blueprint
3D and 2D spatial transforms (position, rotation, scale)
| Feature | transform-operations |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | transform-operations.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Transform_creation (Priority: 1)
Given:
- Create from position, rotation, scale is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Create from position, rotation, scale completed
Transform_composition (Priority: 2)
Given:
- Combine multiple transforms is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Combine multiple transforms completed
Point_transformation (Priority: 3)
Given:
- Apply transform to position is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Apply transform to position completed
Direction_transformation (Priority: 4)
Given:
- Apply rotation without translation is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Apply rotation without translation completed
Transform_inversion (Priority: 5)
Given:
- Compute inverse transform is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Compute inverse transform completed
Interpolation (Priority: 6)
Given:
- Blend between two transforms is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Blend between two transforms completed
AGI Readiness
Goals
Reliable Transform Operations
3D and 2D spatial transforms (position, rotation, scale)
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| transform_creation | supervised | - | - |
| transform_composition | autonomous | - | - |
| point_transformation | autonomous | - | - |
| direction_transformation | autonomous | - | - |
| transform_inversion | autonomous | - | - |
| interpolation | autonomous | - | - |