Transform Operations Blueprint

3D and 2D spatial transforms (position, rotation, scale)

   
Feature transform-operations
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API transform-operations.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Transform_creation (Priority: 1)

Given:

  • Create from position, rotation, scale is requested

Then:

  • transition_state field: status from: idle to: active

Result: Create from position, rotation, scale completed

Transform_composition (Priority: 2)

Given:

  • Combine multiple transforms is requested

Then:

  • transition_state field: status from: idle to: active

Result: Combine multiple transforms completed

Point_transformation (Priority: 3)

Given:

  • Apply transform to position is requested

Then:

  • transition_state field: status from: idle to: active

Result: Apply transform to position completed

Direction_transformation (Priority: 4)

Given:

  • Apply rotation without translation is requested

Then:

  • transition_state field: status from: idle to: active

Result: Apply rotation without translation completed

Transform_inversion (Priority: 5)

Given:

  • Compute inverse transform is requested

Then:

  • transition_state field: status from: idle to: active

Result: Compute inverse transform completed

Interpolation (Priority: 6)

Given:

  • Blend between two transforms is requested

Then:

  • transition_state field: status from: idle to: active

Result: Blend between two transforms completed

AGI Readiness

Goals

Reliable Transform Operations

3D and 2D spatial transforms (position, rotation, scale)

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
transform_creation supervised - -
transform_composition autonomous - -
point_transformation autonomous - -
direction_transformation autonomous - -
transform_inversion autonomous - -
interpolation autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```