Touch Input Blueprint

Multi-touch and gesture input for mobile devices

   
Feature touch-input
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API touch-input.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Touch_detection (Priority: 1)

Given:

  • Detect touch screen input is requested

Then:

  • transition_state field: status from: idle to: active

Result: Detect touch screen input completed

Multi Touch (Priority: 2)

Given:

  • Handle multiple simultaneous touches is requested

Then:

  • transition_state field: status from: idle to: active

Result: Handle multiple simultaneous touches completed

Pressure_sensitivity (Priority: 3)

Given:

  • Read touch pressure if supported is requested

Then:

  • transition_state field: status from: idle to: active

Result: Read touch pressure if supported completed

Drag_gestures (Priority: 4)

Given:

  • Detect touch drag motion is requested

Then:

  • transition_state field: status from: idle to: active

Result: Detect touch drag motion completed

AGI Readiness

Goals

Reliable Touch Input

Multi-touch and gesture input for mobile devices

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
touch_detection autonomous - -
multi-touch autonomous - -
pressure_sensitivity autonomous - -
drag_gestures autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```