Touch Input Blueprint
Multi-touch and gesture input for mobile devices
| Feature | touch-input |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | touch-input.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Touch_detection (Priority: 1)
Given:
- Detect touch screen input is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Detect touch screen input completed
Multi Touch (Priority: 2)
Given:
- Handle multiple simultaneous touches is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Handle multiple simultaneous touches completed
Pressure_sensitivity (Priority: 3)
Given:
- Read touch pressure if supported is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Read touch pressure if supported completed
Drag_gestures (Priority: 4)
Given:
- Detect touch drag motion is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Detect touch drag motion completed
AGI Readiness
Goals
Reliable Touch Input
Multi-touch and gesture input for mobile devices
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| touch_detection | autonomous | - | - |
| multi-touch | autonomous | - | - |
| pressure_sensitivity | autonomous | - | - |
| drag_gestures | autonomous | - | - |