Texture System Blueprint
Texture loading, filtering, and addressing modes
| Feature | texture-system |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | texture-system.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Texture_creation (Priority: 1)
Given:
- Create from image data is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Create from image data completed
Texture_loading (Priority: 2)
Given:
- Load PNG, JPG, WebP, etc. is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Load PNG, JPG, WebP, etc. completed
Texture_filtering (Priority: 3)
Given:
- Linear, nearest, anisotropic is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Linear, nearest, anisotropic completed
Texture_addressing (Priority: 4)
Given:
- Wrap, clamp, mirror modes is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Wrap, clamp, mirror modes completed
Texture_atlasing (Priority: 5)
Given:
- Pack multiple textures is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Pack multiple textures completed
AGI Readiness
Goals
Reliable Texture System
Texture loading, filtering, and addressing modes
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| texture_creation | supervised | - | - |
| texture_loading | autonomous | - | - |
| texture_filtering | autonomous | - | - |
| texture_addressing | autonomous | - | - |
| texture_atlasing | autonomous | - | - |