Texture System Blueprint

Texture loading, filtering, and addressing modes

   
Feature texture-system
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API texture-system.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Texture_creation (Priority: 1)

Given:

  • Create from image data is requested

Then:

  • transition_state field: status from: idle to: active

Result: Create from image data completed

Texture_loading (Priority: 2)

Given:

  • Load PNG, JPG, WebP, etc. is requested

Then:

  • transition_state field: status from: idle to: active

Result: Load PNG, JPG, WebP, etc. completed

Texture_filtering (Priority: 3)

Given:

  • Linear, nearest, anisotropic is requested

Then:

  • transition_state field: status from: idle to: active

Result: Linear, nearest, anisotropic completed

Texture_addressing (Priority: 4)

Given:

  • Wrap, clamp, mirror modes is requested

Then:

  • transition_state field: status from: idle to: active

Result: Wrap, clamp, mirror modes completed

Texture_atlasing (Priority: 5)

Given:

  • Pack multiple textures is requested

Then:

  • transition_state field: status from: idle to: active

Result: Pack multiple textures completed

AGI Readiness

Goals

Reliable Texture System

Texture loading, filtering, and addressing modes

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
texture_creation supervised - -
texture_loading autonomous - -
texture_filtering autonomous - -
texture_addressing autonomous - -
texture_atlasing autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```