Rigid Body Physics 3d Blueprint

3D rigid body simulation with gravity and collision

   
Feature rigid-body-physics-3d
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API rigid-body-physics-3d.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Rigid_body_creation (Priority: 1)

Given:

  • Dynamic bodies with mass and inertia is requested

Then:

  • transition_state field: status from: idle to: active

Result: Dynamic bodies with mass and inertia completed

Linear_velocity (Priority: 2)

Given:

  • Set and read velocity is requested

Then:

  • transition_state field: status from: idle to: active

Result: Set and read velocity completed

Angular_velocity (Priority: 3)

Given:

  • Set and read rotational velocity is requested

Then:

  • transition_state field: status from: idle to: active

Result: Set and read rotational velocity completed

Force_application (Priority: 4)

Given:

  • Apply forces at center or offset is requested

Then:

  • transition_state field: status from: idle to: active

Result: Apply forces at center or offset completed

Impulses (Priority: 5)

Given:

  • Apply instantaneous velocity changes is requested

Then:

  • transition_state field: status from: idle to: active

Result: Apply instantaneous velocity changes completed

Gravity (Priority: 6)

Given:

  • Enable/disable gravity per body is requested

Then:

  • transition_state field: status from: idle to: active

Result: Enable/disable gravity per body completed

Damping (Priority: 7)

Given:

  • Linear and angular drag is requested

Then:

  • transition_state field: status from: idle to: active

Result: Linear and angular drag completed

AGI Readiness

Goals

Reliable Rigid Body Physics 3d

3D rigid body simulation with gravity and collision

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
rigid_body_creation supervised - -
linear_velocity autonomous - -
angular_velocity autonomous - -
force_application autonomous - -
impulses autonomous - -
gravity autonomous - -
damping autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```