Quaternion Rotations Blueprint
Quaternion-based 3D rotations (gimbal-lock free)
| Feature | quaternion-rotations |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | quaternion-rotations.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Creation_from_euler (Priority: 1)
Given:
- Convert Euler angles to quaternion is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Convert Euler angles to quaternion completed
Creation_from_axis Angle (Priority: 2)
Given:
- Rotate by axis and angle is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Rotate by axis and angle completed
Quaternion_multiplication (Priority: 3)
Given:
- Compose rotations is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Compose rotations completed
Interpolation (Priority: 4)
Given:
- Smooth rotation blending (SLERP) is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Smooth rotation blending (SLERP) completed
To_euler_conversion (Priority: 5)
Given:
- Convert quaternion back to angles is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Convert quaternion back to angles completed
Vector_rotation (Priority: 6)
Given:
- Apply quaternion rotation to vector is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Apply quaternion rotation to vector completed
AGI Readiness
Goals
Reliable Quaternion Rotations
Quaternion-based 3D rotations (gimbal-lock free)
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| creation_from_euler | supervised | - | - |
| creation_from_axis-angle | supervised | - | - |
| quaternion_multiplication | autonomous | - | - |
| interpolation | autonomous | - | - |
| to_euler_conversion | autonomous | - | - |
| vector_rotation | autonomous | - | - |