Peer To Peer Networking Blueprint

ENet-based multiplayer networking

   
Feature peer-to-peer-networking
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API peer-to-peer-networking.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Server_creation (Priority: 1)

Given:

  • Host a game server is requested

Then:

  • transition_state field: status from: idle to: active

Result: Host a game server completed

Client_connection (Priority: 2)

Given:

  • Connect to remote host is requested

Then:

  • transition_state field: status from: idle to: active

Result: Connect to remote host completed

Packet_sending (Priority: 3)

Given:

  • Send data to peers is requested

Then:

  • transition_state field: status from: idle to: active

Result: Send data to peers completed

Packet_receiving (Priority: 4)

Given:

  • Receive messages is requested

Then:

  • transition_state field: status from: idle to: active

Result: Receive messages completed

Reliable/unreliable (Priority: 5)

Given:

  • Choose delivery guarantees is requested

Then:

  • transition_state field: status from: idle to: active

Result: Choose delivery guarantees completed

AGI Readiness

Goals

Reliable Peer To Peer Networking

ENet-based multiplayer networking

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
server_creation supervised - -
client_connection autonomous - -
packet_sending autonomous - -
packet_receiving autonomous - -
reliable/unreliable autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```