Peer To Peer Networking Blueprint
ENet-based multiplayer networking
| Feature | peer-to-peer-networking |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | peer-to-peer-networking.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Server_creation (Priority: 1)
Given:
- Host a game server is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Host a game server completed
Client_connection (Priority: 2)
Given:
- Connect to remote host is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Connect to remote host completed
Packet_sending (Priority: 3)
Given:
- Send data to peers is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Send data to peers completed
Packet_receiving (Priority: 4)
Given:
- Receive messages is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Receive messages completed
Reliable/unreliable (Priority: 5)
Given:
- Choose delivery guarantees is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Choose delivery guarantees completed
AGI Readiness
Goals
Reliable Peer To Peer Networking
ENet-based multiplayer networking
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| server_creation | supervised | - | - |
| client_connection | autonomous | - | - |
| packet_sending | autonomous | - | - |
| packet_receiving | autonomous | - | - |
| reliable/unreliable | autonomous | - | - |