Mouse Input Blueprint

Mouse position, button, and motion tracking

   
Feature mouse-input
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API mouse-input.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Position_tracking (Priority: 1)

Given:

  • Get current mouse coordinates is requested

Then:

  • transition_state field: status from: idle to: active

Result: Get current mouse coordinates completed

Button_detection (Priority: 2)

Given:

  • Check mouse button state is requested

Then:

  • transition_state field: status from: idle to: active

Result: Check mouse button state completed

Motion_events (Priority: 3)

Given:

  • Receive mouse movement signals is requested

Then:

  • transition_state field: status from: idle to: active

Result: Receive mouse movement signals completed

Mouse_capture (Priority: 4)

Given:

  • Lock/hide mouse cursor is requested

Then:

  • transition_state field: status from: idle to: active

Result: Lock/hide mouse cursor completed

Scroll_wheel (Priority: 5)

Given:

  • Detect scroll up/down is requested

Then:

  • transition_state field: status from: idle to: active

Result: Detect scroll up/down completed

AGI Readiness

Goals

Reliable Mouse Input

Mouse position, button, and motion tracking

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
position_tracking autonomous - -
button_detection autonomous - -
motion_events autonomous - -
mouse_capture autonomous - -
scroll_wheel autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```