Mesh Rendering Blueprint
3D mesh data structures and rendering
| Feature | mesh-rendering |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | mesh-rendering.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Mesh_creation (Priority: 1)
Given:
- Create mesh from vertices/indices is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Create mesh from vertices/indices completed
Mesh_vertex_data (Priority: 2)
Given:
- Define positions, normals, UVs, colors is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Define positions, normals, UVs, colors completed
Mesh_index_buffers (Priority: 3)
Given:
- Define triangle topology is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Define triangle topology completed
Mesh_primitives (Priority: 4)
Given:
- Cube, sphere, cylinder, etc. is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Cube, sphere, cylinder, etc. completed
Mesh_morphing (Priority: 5)
Given:
- Blend between mesh targets is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Blend between mesh targets completed
AGI Readiness
Goals
Reliable Mesh Rendering
3D mesh data structures and rendering
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| mesh_creation | supervised | - | - |
| mesh_vertex_data | autonomous | - | - |
| mesh_index_buffers | autonomous | - | - |
| mesh_primitives | autonomous | - | - |
| mesh_morphing | autonomous | - | - |