Material System Blueprint
Surface properties and shader material system
| Feature | material-system |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | material-system.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Base_material_properties (Priority: 1)
Given:
- Albedo, normal, metallic, roughness is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Albedo, normal, metallic, roughness completed
Shader_materials (Priority: 2)
Given:
- Custom shader-based materials is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Custom shader-based materials completed
Material_parameters (Priority: 3)
Given:
- Set and animate shader parameters is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Set and animate shader parameters completed
Transparency (Priority: 4)
Given:
- Alpha blending and translucency is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Alpha blending and translucency completed
Special_effects (Priority: 5)
Given:
- Parallax, clearcoat, anisotropy is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Parallax, clearcoat, anisotropy completed
AGI Readiness
Goals
Reliable Material System
Surface properties and shader material system
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| base_material_properties | autonomous | - | - |
| shader_materials | autonomous | - | - |
| material_parameters | autonomous | - | - |
| transparency | autonomous | - | - |
| special_effects | autonomous | - | - |