Material System Blueprint

Surface properties and shader material system

   
Feature material-system
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API material-system.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Base_material_properties (Priority: 1)

Given:

  • Albedo, normal, metallic, roughness is requested

Then:

  • transition_state field: status from: idle to: active

Result: Albedo, normal, metallic, roughness completed

Shader_materials (Priority: 2)

Given:

  • Custom shader-based materials is requested

Then:

  • transition_state field: status from: idle to: active

Result: Custom shader-based materials completed

Material_parameters (Priority: 3)

Given:

  • Set and animate shader parameters is requested

Then:

  • transition_state field: status from: idle to: active

Result: Set and animate shader parameters completed

Transparency (Priority: 4)

Given:

  • Alpha blending and translucency is requested

Then:

  • transition_state field: status from: idle to: active

Result: Alpha blending and translucency completed

Special_effects (Priority: 5)

Given:

  • Parallax, clearcoat, anisotropy is requested

Then:

  • transition_state field: status from: idle to: active

Result: Parallax, clearcoat, anisotropy completed

AGI Readiness

Goals

Reliable Material System

Surface properties and shader material system

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
base_material_properties autonomous - -
shader_materials autonomous - -
material_parameters autonomous - -
transparency autonomous - -
special_effects autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```