Lighting System Blueprint

Directional, point, and spot light rendering

   
Feature lighting-system
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API lighting-system.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Directional_lights (Priority: 1)

Given:

  • Sun-like lights from infinity is requested

Then:

  • transition_state field: status from: idle to: active

Result: Sun-like lights from infinity completed

Point_lights (Priority: 2)

Given:

  • Omni-directional radial lights is requested

Then:

  • transition_state field: status from: idle to: active

Result: Omni-directional radial lights completed

Spot_lights (Priority: 3)

Given:

  • Cone-shaped lights with falloff is requested

Then:

  • transition_state field: status from: idle to: active

Result: Cone-shaped lights with falloff completed

Light_intensity (Priority: 4)

Given:

  • Control brightness is requested

Then:

  • transition_state field: status from: idle to: active

Result: Control brightness completed

Shadow_mapping (Priority: 5)

Given:

  • Real-time shadow casting is requested

Then:

  • transition_state field: status from: idle to: active

Result: Real-time shadow casting completed

AGI Readiness

Goals

Reliable Lighting System

Directional, point, and spot light rendering

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
directional_lights autonomous - -
point_lights autonomous - -
spot_lights autonomous - -
light_intensity autonomous - -
shadow_mapping autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```