Joints Constraints Blueprint

3D joint constraints connecting rigid bodies

   
Feature joints-constraints
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API joints-constraints.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Hinge_joint (Priority: 1)

Given:

  • Revolute joint (door hinge) is requested

Then:

  • transition_state field: status from: idle to: active

Result: Revolute joint (door hinge) completed

Slider_joint (Priority: 2)

Given:

  • Prismatic joint (piston) is requested

Then:

  • transition_state field: status from: idle to: active

Result: Prismatic joint (piston) completed

Ball_joint (Priority: 3)

Given:

  • Spherical joint (shoulder) is requested

Then:

  • transition_state field: status from: idle to: active

Result: Spherical joint (shoulder) completed

Cone_twist_joint (Priority: 4)

Given:

  • Twist with cone limit is requested

Then:

  • transition_state field: status from: idle to: active

Result: Twist with cone limit completed

6 Dof_joint (Priority: 5)

Given:

  • Full 6-axis freedom with limits is requested

Then:

  • transition_state field: status from: idle to: active

Result: Full 6-axis freedom with limits completed

AGI Readiness

Goals

Reliable Joints Constraints

3D joint constraints connecting rigid bodies

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
hinge_joint autonomous - -
slider_joint autonomous - -
ball_joint autonomous - -
cone_twist_joint autonomous - -
6-dof_joint autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```