Gamepad Input Blueprint
Joystick/gamepad input and haptic feedback
| Feature | gamepad-input |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | gamepad-input.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Device_detection (Priority: 1)
Given:
- Enumerate connected gamepads is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Enumerate connected gamepads completed
Axis_input (Priority: 2)
Given:
- Read analog stick/trigger values is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Read analog stick/trigger values completed
Button_input (Priority: 3)
Given:
- Detect gamepad button presses is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Detect gamepad button presses completed
Vibration (Priority: 4)
Given:
- Send haptic feedback to device is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Send haptic feedback to device completed
Device_mapping (Priority: 5)
Given:
- Standardized input mapping is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Standardized input mapping completed
AGI Readiness
Goals
Reliable Gamepad Input
Joystick/gamepad input and haptic feedback
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| device_detection | autonomous | - | - |
| axis_input | autonomous | - | - |
| button_input | autonomous | - | - |
| vibration | autonomous | - | - |
| device_mapping | autonomous | - | - |