Gamepad Input Blueprint

Joystick/gamepad input and haptic feedback

   
Feature gamepad-input
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API gamepad-input.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Device_detection (Priority: 1)

Given:

  • Enumerate connected gamepads is requested

Then:

  • transition_state field: status from: idle to: active

Result: Enumerate connected gamepads completed

Axis_input (Priority: 2)

Given:

  • Read analog stick/trigger values is requested

Then:

  • transition_state field: status from: idle to: active

Result: Read analog stick/trigger values completed

Button_input (Priority: 3)

Given:

  • Detect gamepad button presses is requested

Then:

  • transition_state field: status from: idle to: active

Result: Detect gamepad button presses completed

Vibration (Priority: 4)

Given:

  • Send haptic feedback to device is requested

Then:

  • transition_state field: status from: idle to: active

Result: Send haptic feedback to device completed

Device_mapping (Priority: 5)

Given:

  • Standardized input mapping is requested

Then:

  • transition_state field: status from: idle to: active

Result: Standardized input mapping completed

AGI Readiness

Goals

Reliable Gamepad Input

Joystick/gamepad input and haptic feedback

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
device_detection autonomous - -
axis_input autonomous - -
button_input autonomous - -
vibration autonomous - -
device_mapping autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```