Collision Shapes Blueprint
Primitive collision shapes for physics and raycasting
| Feature | collision-shapes |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | collision-shapes.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Box_shape (Priority: 1)
Given:
- Axis-aligned bounding box is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Axis-aligned bounding box completed
Sphere_shape (Priority: 2)
Given:
- Spherical collision is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Spherical collision completed
Capsule_shape (Priority: 3)
Given:
- Cylinder with rounded ends is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Cylinder with rounded ends completed
Cylinder_shape (Priority: 4)
Given:
- Circular extrusion is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Circular extrusion completed
Mesh_shape (Priority: 5)
Given:
- Trimesh from model data is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Trimesh from model data completed
Convex_shape (Priority: 6)
Given:
- Optimized convex hull is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Optimized convex hull completed
AGI Readiness
Goals
Reliable Collision Shapes
Primitive collision shapes for physics and raycasting
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| box_shape | autonomous | - | - |
| sphere_shape | autonomous | - | - |
| capsule_shape | autonomous | - | - |
| cylinder_shape | autonomous | - | - |
| mesh_shape | autonomous | - | - |
| convex_shape | autonomous | - | - |