Audio Playback Blueprint

2D and 3D audio stream playback

   
Feature audio-playback
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API audio-playback.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

2d_audio (Priority: 1)

Given:

  • Global audio playback is requested

Then:

  • transition_state field: status from: idle to: active

Result: Global audio playback completed

3d_audio (Priority: 2)

Given:

  • Spatialized audio with Doppler is requested

Then:

  • transition_state field: status from: idle to: active

Result: Spatialized audio with Doppler completed

Volume_control (Priority: 3)

Given:

  • Set gain and loudness is requested

Then:

  • transition_state field: status from: idle to: active

Result: Set gain and loudness completed

Pitch_control (Priority: 4)

Given:

  • Adjust playback speed is requested

Then:

  • transition_state field: status from: idle to: active

Result: Adjust playback speed completed

Looping (Priority: 5)

Given:

  • Repeat audio indefinitely is requested

Then:

  • transition_state field: status from: idle to: active

Result: Repeat audio indefinitely completed

AGI Readiness

Goals

Reliable Audio Playback

2D and 3D audio stream playback

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
2d_audio autonomous - -
3d_audio autonomous - -
volume_control autonomous - -
pitch_control autonomous - -
looping autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```