Audio Playback Blueprint
2D and 3D audio stream playback
| Feature | audio-playback |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | audio-playback.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
2d_audio (Priority: 1)
Given:
- Global audio playback is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Global audio playback completed
3d_audio (Priority: 2)
Given:
- Spatialized audio with Doppler is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Spatialized audio with Doppler completed
Volume_control (Priority: 3)
Given:
- Set gain and loudness is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Set gain and loudness completed
Pitch_control (Priority: 4)
Given:
- Adjust playback speed is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Adjust playback speed completed
Looping (Priority: 5)
Given:
- Repeat audio indefinitely is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Repeat audio indefinitely completed
AGI Readiness
Goals
Reliable Audio Playback
2D and 3D audio stream playback
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| 2d_audio | autonomous | - | - |
| 3d_audio | autonomous | - | - |
| volume_control | autonomous | - | - |
| pitch_control | autonomous | - | - |
| looping | autonomous | - | - |