Audio Effects Blueprint

Audio bus effects and signal processing

   
Feature audio-effects
Category Integration
Version 1.0.0
Tags integration, godot
YAML Source View on GitHub
JSON API audio-effects.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Bus_system (Priority: 1)

Given:

  • Route audio through effect chains is requested

Then:

  • transition_state field: status from: idle to: active

Result: Route audio through effect chains completed

Reverb (Priority: 2)

Given:

  • Space simulation effect is requested

Then:

  • transition_state field: status from: idle to: active

Result: Space simulation effect completed

Filters (Priority: 3)

Given:

  • EQ and frequency filtering is requested

Then:

  • transition_state field: status from: idle to: active

Result: EQ and frequency filtering completed

Compressor (Priority: 4)

Given:

  • Dynamic range compression is requested

Then:

  • transition_state field: status from: idle to: active

Result: Dynamic range compression completed

Distortion (Priority: 5)

Given:

  • Harmonic distortion is requested

Then:

  • transition_state field: status from: idle to: active

Result: Harmonic distortion completed

AGI Readiness

Goals

Reliable Audio Effects

Audio bus effects and signal processing

Success Metrics:

Metric Target Measurement
success_rate >= 99.5% Successful operations divided by total attempts
error_recovery_rate >= 95% Errors that auto-recover without manual intervention

Constraints:

  • availability (non-negotiable): Must degrade gracefully when dependencies are unavailable

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
reliability throughput integration failures can cascade across systems

Safety

Action Permission Cooldown Max Auto
bus_system autonomous - -
reverb autonomous - -
filters autonomous - -
compressor autonomous - -
distortion autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```