Audio Effects Blueprint
Audio bus effects and signal processing
| Feature | audio-effects |
| Category | Integration |
| Version | 1.0.0 |
| Tags | integration, godot |
| YAML Source | View on GitHub |
| JSON API | audio-effects.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Bus_system (Priority: 1)
Given:
- Route audio through effect chains is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Route audio through effect chains completed
Reverb (Priority: 2)
Given:
- Space simulation effect is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Space simulation effect completed
Filters (Priority: 3)
Given:
- EQ and frequency filtering is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: EQ and frequency filtering completed
Compressor (Priority: 4)
Given:
- Dynamic range compression is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Dynamic range compression completed
Distortion (Priority: 5)
Given:
- Harmonic distortion is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Harmonic distortion completed
AGI Readiness
Goals
Reliable Audio Effects
Audio bus effects and signal processing
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| success_rate | >= 99.5% | Successful operations divided by total attempts |
| error_recovery_rate | >= 95% | Errors that auto-recover without manual intervention |
Constraints:
- availability (non-negotiable): Must degrade gracefully when dependencies are unavailable
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| reliability | throughput | integration failures can cascade across systems |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| bus_system | autonomous | - | - |
| reverb | autonomous | - | - |
| filters | autonomous | - | - |
| compressor | autonomous | - | - |
| distortion | autonomous | - | - |