Directory Operations Blueprint

Directory traversal and management

   
Feature directory-operations
Category Data
Version 1.0.0
Tags data, godot
YAML Source View on GitHub
JSON API directory-operations.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Directory_listing (Priority: 1)

Given:

  • Enumerate files and subdirectories is requested

Then:

  • transition_state field: status from: idle to: active

Result: Enumerate files and subdirectories completed

Directory_creation (Priority: 2)

Given:

  • Create new directories is requested

Then:

  • transition_state field: status from: idle to: active

Result: Create new directories completed

Directory_deletion (Priority: 3)

Given:

  • Remove empty directories is requested

Then:

  • transition_state field: status from: idle to: active

Result: Remove empty directories completed

Path_resolution (Priority: 4)

Given:

  • Normalize and join paths is requested

Then:

  • transition_state field: status from: idle to: active

Result: Normalize and join paths completed

AGI Readiness

Goals

Reliable Directory Operations

Directory traversal and management

Success Metrics:

Metric Target Measurement
data_accuracy 100% Records matching source of truth
duplicate_rate 0% Duplicate records detected post-creation

Constraints:

  • performance (non-negotiable): Data consistency must be maintained across concurrent operations

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
data_integrity performance data consistency must be maintained across all operations

Safety

Action Permission Cooldown Max Auto
directory_listing autonomous - -
directory_creation supervised - -
directory_deletion human_required - -
path_resolution autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```