Compression Blueprint
File compression (DEFLATE, ZSTD, Brotli, Gzip)
| Feature | compression |
| Category | Data |
| Version | 1.0.0 |
| Tags | data, godot |
| YAML Source | View on GitHub |
| JSON API | compression.json |
Actors
| ID | Name | Type | Description |
|---|---|---|---|
game_engine | Godot Engine | system |
Rules
- implementation:
- description: Feature implemented in C++ engine core
- platform_agnostic:
- description: Works across desktop, web, mobile platforms
Outcomes
Deflate_compression (Priority: 1)
Given:
- Standard deflate compression is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Standard deflate compression completed
Zstd_compression (Priority: 2)
Given:
- Fast modern compression is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Fast modern compression completed
Brotli_compression (Priority: 3)
Given:
- High-ratio compression is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: High-ratio compression completed
Decompression (Priority: 4)
Given:
- Decompress all supported formats is requested
Then:
- transition_state field:
statusfrom:idleto:active
Result: Decompress all supported formats completed
AGI Readiness
Goals
Reliable Compression
File compression (DEFLATE, ZSTD, Brotli, Gzip)
Success Metrics:
| Metric | Target | Measurement |
|---|---|---|
| data_accuracy | 100% | Records matching source of truth |
| duplicate_rate | 0% | Duplicate records detected post-creation |
Constraints:
- performance (non-negotiable): Data consistency must be maintained across concurrent operations
Autonomy
Level: supervised
Tradeoffs
| Prefer | Over | Reason |
|---|---|---|
| data_integrity | performance | data consistency must be maintained across all operations |
Safety
| Action | Permission | Cooldown | Max Auto |
|---|---|---|---|
| deflate_compression | autonomous | - | - |
| zstd_compression | autonomous | - | - |
| brotli_compression | autonomous | - | - |
| decompression | autonomous | - | - |