Compression Blueprint

File compression (DEFLATE, ZSTD, Brotli, Gzip)

   
Feature compression
Category Data
Version 1.0.0
Tags data, godot
YAML Source View on GitHub
JSON API compression.json

Actors

ID Name Type Description
game_engine Godot Engine system  

Rules

  • implementation:
    • description: Feature implemented in C++ engine core
  • platform_agnostic:
    • description: Works across desktop, web, mobile platforms

Outcomes

Deflate_compression (Priority: 1)

Given:

  • Standard deflate compression is requested

Then:

  • transition_state field: status from: idle to: active

Result: Standard deflate compression completed

Zstd_compression (Priority: 2)

Given:

  • Fast modern compression is requested

Then:

  • transition_state field: status from: idle to: active

Result: Fast modern compression completed

Brotli_compression (Priority: 3)

Given:

  • High-ratio compression is requested

Then:

  • transition_state field: status from: idle to: active

Result: High-ratio compression completed

Decompression (Priority: 4)

Given:

  • Decompress all supported formats is requested

Then:

  • transition_state field: status from: idle to: active

Result: Decompress all supported formats completed

AGI Readiness

Goals

Reliable Compression

File compression (DEFLATE, ZSTD, Brotli, Gzip)

Success Metrics:

Metric Target Measurement
data_accuracy 100% Records matching source of truth
duplicate_rate 0% Duplicate records detected post-creation

Constraints:

  • performance (non-negotiable): Data consistency must be maintained across concurrent operations

Autonomy

Level: supervised

Tradeoffs

Prefer Over Reason
data_integrity performance data consistency must be maintained across all operations

Safety

Action Permission Cooldown Max Auto
deflate_compression autonomous - -
zstd_compression autonomous - -
brotli_compression autonomous - -
decompression autonomous - -
Extensions (framework-specific hints) ```yaml tech_stack: language: C++ runtime: Godot 4.x ```