{
  "feature": "node-signals",
  "version": "1.0.0",
  "description": "Signal emission and connection for event-driven programming",
  "category": "ui",
  "tags": [
    "ui",
    "godot"
  ],
  "actors": [
    {
      "id": "game_engine",
      "name": "Godot Engine",
      "type": "system"
    }
  ],
  "outcomes": {
    "signal_connection": {
      "given": [
        "Connect signals to methods is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Connect signals to methods completed",
      "priority": 1
    },
    "signal_emission": {
      "given": [
        "Emit signals with payloads is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Emit signals with payloads completed",
      "priority": 2
    },
    "signal_disconnection": {
      "given": [
        "Remove signal connections is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Remove signal connections completed",
      "priority": 3
    },
    "custom_signals": {
      "given": [
        "Define app-specific signals is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Define app-specific signals completed",
      "priority": 4
    }
  },
  "rules": {
    "implementation": {
      "description": "Feature implemented in C++ engine core"
    },
    "platform_agnostic": {
      "description": "Works across desktop, web, mobile platforms"
    }
  },
  "related": [],
  "agi": {
    "goals": [
      {
        "id": "reliable_node_signals",
        "description": "Signal emission and connection for event-driven programming",
        "success_metrics": [
          {
            "metric": "success_rate",
            "target": ">= 99%",
            "measurement": "Successful operations divided by total attempts"
          },
          {
            "metric": "error_rate",
            "target": "< 1%",
            "measurement": "Failed operations divided by total attempts"
          }
        ],
        "constraints": []
      }
    ],
    "autonomy": {
      "level": "semi_autonomous"
    },
    "safety": {
      "action_permissions": [
        {
          "action": "signal_connection",
          "permission": "autonomous"
        },
        {
          "action": "signal_emission",
          "permission": "autonomous"
        },
        {
          "action": "signal_disconnection",
          "permission": "autonomous"
        },
        {
          "action": "custom_signals",
          "permission": "autonomous"
        }
      ]
    },
    "tradeoffs": [
      {
        "prefer": "accessibility",
        "over": "aesthetics",
        "reason": "UI must be usable by all users including those with disabilities"
      }
    ]
  },
  "extensions": {
    "tech_stack": {
      "language": "C++",
      "runtime": "Godot 4.x"
    }
  }
}