{
  "feature": "animation-state-machine",
  "version": "1.0.0",
  "description": "State machine-based animation control",
  "category": "ui",
  "tags": [
    "ui",
    "godot"
  ],
  "actors": [
    {
      "id": "game_engine",
      "name": "Godot Engine",
      "type": "system"
    }
  ],
  "outcomes": {
    "state_creation": {
      "given": [
        "Define animation states is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Define animation states completed",
      "priority": 1
    },
    "transitions": {
      "given": [
        "Move between states with conditions is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Move between states with conditions completed",
      "priority": 2
    },
    "blend_spaces": {
      "given": [
        "1D/2D parametric blending is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "1D/2D parametric blending completed",
      "priority": 3
    },
    "state_callbacks": {
      "given": [
        "Execute code on state change is requested"
      ],
      "then": [
        {
          "action": "transition_state",
          "field": "status",
          "from": "idle",
          "to": "active"
        }
      ],
      "result": "Execute code on state change completed",
      "priority": 4
    }
  },
  "rules": {
    "implementation": {
      "description": "Feature implemented in C++ engine core"
    },
    "platform_agnostic": {
      "description": "Works across desktop, web, mobile platforms"
    }
  },
  "related": [],
  "agi": {
    "goals": [
      {
        "id": "reliable_animation_state_machine",
        "description": "State machine-based animation control",
        "success_metrics": [
          {
            "metric": "success_rate",
            "target": ">= 99%",
            "measurement": "Successful operations divided by total attempts"
          },
          {
            "metric": "error_rate",
            "target": "< 1%",
            "measurement": "Failed operations divided by total attempts"
          }
        ],
        "constraints": []
      }
    ],
    "autonomy": {
      "level": "semi_autonomous"
    },
    "safety": {
      "action_permissions": [
        {
          "action": "state_creation",
          "permission": "supervised"
        },
        {
          "action": "transitions",
          "permission": "autonomous"
        },
        {
          "action": "blend_spaces",
          "permission": "autonomous"
        },
        {
          "action": "state_callbacks",
          "permission": "autonomous"
        }
      ]
    },
    "tradeoffs": [
      {
        "prefer": "accessibility",
        "over": "aesthetics",
        "reason": "UI must be usable by all users including those with disabilities"
      }
    ]
  },
  "extensions": {
    "tech_stack": {
      "language": "C++",
      "runtime": "Godot 4.x"
    }
  }
}